Our Games
SWITCH CITY
In the neighborhoods of this electrifying game, the demand for energy (heat and electricity) is rising. Players must build installations to keep up with the rising demands. However, they must keep their CO2 emissions below the Paris-agreement. They have limited time, resources and space.
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Target audience: high school students
Would you be able to flip the switch?
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PLASTICITY
In this game, all players have different roles and together, they need to tackle the plastic pollution in the river. They can do this by building interventions that extract the plastics before they end up at sea.
This game was developed to increase awareness for the plastic pollution problem in freshwaters. Also, the game functions as a conversation starter for the stakeholders of the real world plastic pollution problem.
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SCARCITY
In this digital game, players have to solve the water scarcity in a coastal city. Different installations have different trade-offs. Therefore, players have to consider economic and environmental parameters and also focus on increasing the percentage of the population served.
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This game was developed to increase awareness and teach about the plethora of solutions available to combat water scarcity.